
Sometimes new rules present innovations too tempting for established characters to ignore. Sometimes a player doesn’t show up and so her character just seems to vanish. There’s a certain suspension of disbelief that even the most intricately plotted and deliberately planned RPG session requires. The place is at the game table, and the people are GMs. There’s a place where people besides villains and heroes might find the power of artifacts to hand-wave certain game elements useful, though. This wiggle room allows a necessary flexibility for exciting items without existing analogs, concepts that buck established guidelines, or ideas that simply prove too elaborate to quantify. One purposeful gap in the rules exists for artifacts, however. A GM confounded by how a bead of force works need only look to something that creates a similar effect, like resilient sphere, for an explanation of a comparable function. This game is designed to be a game of details, explanations, and options.


Runescarred Dragonship (Minor Artifact).Rod of Spell Sundering (Minor Artifact).Phylactery of the Failed (Minor Artifact).Pendant of the First Tears (Minor Artifact).Knucklebone of Fickle Fortune (Minor Artifact).Jaundiced Skull Ioun Stone Minor Artifact.

Ioun Stone, Vivacious Rose Prism (Minor Artifact).Ioun Stone, Spindle of Perfect Knowledge (Minor Artifact).Ioun Stone, Sparkling Blue Rhomboid (Minor Artifact).

Ioun Stone, Radiant Blue Sphere (Minor Artifact).Ioun Stone, Jaundiced Skull (Minor Artifact).Ioun Stone, Amethyst Crescent (Minor Artifact).Hammer of Thunderbolts (Minor Artifact).Greater Ring of Elemental Command (Minor Artifact).Fleshhook of Mythic Sustenance (Minor Artifact).Deck of Many Things, Harrow (Minor Artifact).Deck of Harrowed Tales (Minor Artifact).Cup of Forbidden Knowledge (Minor Artifact).Crown of the Iron King (Minor Artifact).Bullroarers of Outburst (Minor Artifact).Book of Infinite Spells (Minor Artifact).
