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Mediacenter 2007
Mediacenter 2007







mediacenter 2007

Left analog stick/D-Pad/Shoulder Buttons/Triggers Possibly undocumented because Microsoft thought people were too used to the traditional controls, and a gamepad wouldn't work for a card game. With logging and debug mode enabled, pressing F11 dumps the in-use images and sounds to the log.Īn interesting feature that isn't documented anywhere (Help Menu-wise) is XInput (gamepad) support - if the game detects an Xbox 360 controller plugged into a USB port, the P1 corner on the controller will light up, signifying the controller can be used. Rendering: (914) (RenderManager.cpp:2369) Saved the back buffer for cached presentationĬardLibLogGeneral: (915) CardStack::SetEnabled()::bAccess = true Rendering: (893) (RenderManager.cpp:150) CreateCachedBackBuffer() Rendering: (890) (RenderManager.cpp:1465) RecreateDefaultResources() Rendering: (888) (Font.cpp:691) Invalidating a font cache Rendering: (887) (Font.cpp:691) Invalidating a font cache Rendering: (886) (RenderManager.cpp:1704) Resuming after lost device SolLogGeneral: (673) SolitaireGame::FindHigherCardToPutOnStack() - Not a main stack, don't bother checking.ĬardLibLogGeneral: (674) CardStack::SetHighlight()::bHighlight = falseĬardLibLogGeneral: (675) Card::SetHighlight()::bHighlight = false Also like debugging, they are not written to by the game so it must be enabled manually. Like with debugging, there are two internal variables that control UTF-16 logging either to log.txt in the current directory (g_uiFileMask) or redirected standard output (g_uiConsoleMask).

mediacenter 2007 mediacenter 2007

This is also present in Spider Solitaire. Insert can be used to toggle this on and off.Ī different debugging option can be enabled by launching the executable with the -solverdebug argument. Nothing else stops, so the time continues in timed games and sound effects still play, but with no visual feedback. Pressing Home causes the display to freeze.









Mediacenter 2007